
In this post we will talk about how it all works and what the experience is like for kids! How It Works The escape room games are designed for intense cooperation which is a great activity for families. I WAS WRONG!! We loved the Escape Room for kids! Since then we have gone again and this time with multiple families where we did a boys versus girls competition and it was so much fun!Įscape the room games are perfect and fun for the whole family.
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How to Cancel: Forward your registration confirmation email receipt to with a detailed notation to cancel by the deadline date indicated on each field trip.Before going to The Escape Game in Chicago with our 4 kids (10, 7, 7 and 5) I was concerned that it wouldn’t be a good fit for them.If you do not want you or your child to be photographed please advise the Field Trip Coordinator.

Field Trip Photography Disclaimer: Please be advised that photographs will be taken at this event for possible use on the SCS website, marketing materials, and/or all other SCS publications.Any duplicate orders for the same field trip on one student’s account will not be allowed. Note: If you have multiple Homeschool students, each Homeschool student must be registered for all Field Trips using their own designated flex fund account.All Students must be accompanied by a registered adult through PayPal.Length of program: Approximately 2 1/2 hours.Adult registration limited to one per homeschool family.Recommended for ages 10 and up, but open to ages 8 and older.Special Guidelines: Space is limited first serve basis.No late registrations or refunds will be processed after the closing date.Recommended ages 10 and up maximum 10 players. “I’ll show you an evil witch!” she vows & turns him into a vampire, but that isn’t all: he finds his coffin impossible to open! Now it’s up to you & your team to uncover the secrets of their love & help the vampire reclaim his coffin. He rejects her & calls off the wedding, calling her an evil witch. But shortly before the wedding, the man finds a magic spell in his fiancée’s handwriting – the spell was to make him fall in love with her by unnatural means. Recommended ages 8 and up maximum 10 players.Ĥ – In Salem, Massachusetts in the late 1690s, a man & a woman fall in love. In this game, you’ll have to figure out what to do with magical objects, get help from a magical creature, and work your way into Merlin’s secret study. The entire school was accidentally cursed during a talent show, and only you and your team are able to save everyone by finding Merlin’s hidden spell book. Recommended ages 10 and up maximum 16 players.ģ – Merlin’s Magic School is in trouble. Discover what secrets Captain Smith has been keeping from the passengers and crew. This may be construed as mutiny but you decide to gather your crew and work your way through Captain Smith’s cabin anyway. Fortunately, you overheard the captain speak of a hidden lifeboat at dinner. Recommended ages 8 and up maximum 6 players.Ģ – The “unsinkable” Titanic is going down.

Your objective: Get as much loot as you can before the police come and spoil all the fun.
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You and your crack team have been assembled to pull off this caper which will involve sneaking past the bank’s high-tech security, hacking your way into a computer, and working out and deciding how you’ll break into the vault. Preferences will be taken the day of the field trip during check-in.ġ – Your lookout has been casing Last National Bank for months. Students will attend 1 of 4 hands-on Escape Rooms being offered. Using their wits, clues and each other, they will enjoy the victory of success while working in a stressful but exciting environment. Students will communicate, organize and succeed together among noise, chaos and the pressure of a ticking clock (60 minutes).

This field trip is a unique opportunity for children to learn about critical thinking, logic and deductive reasoning, reading and comprehension, and teamwork through fun, interactive play.
